appendix马来西亚网络游戏市场调研报告5Word格式文档下载.docx
- 文档编号:17835621
- 上传时间:2022-12-11
- 格式:DOCX
- 页数:66
- 大小:179.84KB
appendix马来西亚网络游戏市场调研报告5Word格式文档下载.docx
《appendix马来西亚网络游戏市场调研报告5Word格式文档下载.docx》由会员分享,可在线阅读,更多相关《appendix马来西亚网络游戏市场调研报告5Word格式文档下载.docx(66页珍藏版)》请在冰豆网上搜索。
.709
TheoperationofMOBAgame
4.03
.636
ThefeedbackofMOBAgame
4.13
.597
TheteamworkofMOBAgame
4.10
.719
ThecommunicatingfunctionofMOBAgame
.700
ThetradingfunctionofMOBAgame
4.04
.682
GI
2.57
4.86
4.1240
.46373
ThesafetyofpersonalinformationandcharacterinMOBAgame
4.40
.613
ThetradingsafetyofMOBAgame
4.20
.662
ThepunishmentrulesofMOBAgame
4.00
.683
TheFAQofMOBAgame
3.73
.735
GS
2.40
4.80
4.0619
.57863
Theabilityoflearningknowledge
3.75
.724
Theabilityofproblem-solving
3.83
.690
Theabilityofcommunication
.733
TheprofitoftheMOBAgame
.794
ThereputationofMOBAgame
.783
GA
2.25
5.00
4.0843
.53178
Appendix2.DescriptionofDemographicandbehaviorcharacteristics
gender
Frequency
Percent
ValidPercent
CumulativePercent
Valid
male
149
82.3
female
32
17.7
100.0
Total
agecat
13-18
30
16.6
19-25
83
45.9
62.4
26-30
65
35.9
98.3
30andabove
1.7
maritalstate
married
37
20.4
single
144
79.6
educationlevel
secondaryorlower
27
14.9
diploma
66
36.5
51.4
degree
77
42.5
93.9
postgraduateeducation
10
5.5
99.4
PHD
.6
occupation
student
109
60.2
officeworker
52
28.7
89.0
freelance
94.5
other
raceofrespondents
Malay
76
42.0
MalayChinese
99
54.7
96.7
MalayIndian
4
2.2
98.9
1.1
disposablepocketmoeny
incomegroup
72
39.8
lowerthan200rm
101
55.8
95.6
200-500rm
8
4.4
disposableincome
noincomegroup
lowerthan3000rm
23
12.7
72.9
3000-5000rm
46
25.4
5000-8000rm
leveldisposable
motivationforplaying
enjoyfreetime
129
71.3
relievestress
17
9.4
80.7
makenewfriend
33
18.2
getasenseofachievement
thetimespendingofrespondentsineachweek
15-20hours
20-25hours
47
26.0
27.6
25-30hours
69.6
30hoursorabove
55
30.4
thefrequencyofrespondentsplayMOBAgames
eachday
73
40.3
everytowdays
61
33.7
74.0
everythreedays
44
24.3
everyfourdays
theconsumptionlevelofrespondents
under200rm
138
76.2
200-500rm
36
19.9
96.1
500-1000rm
7
3.9
wheretherespondentsoftenplay
home
124
68.5
internetcafe
53
29.3
97.8
office
thereasonforrespondentscontinueplayMOBAgame
thebalanceofgame
104
57.5
theoperationinplaying
6
3.3
60.8
updatespeedofgame
achievementingame
64.6
friendingame
29
16.0
performanceofgame
15
8.3
freetoplay
90.6
highqualityservices
16
8.8
Appendix3.Factoranalysis
KMOandBartlett'
sTest
Kaiser-Meyer-OlkinMeasureofSamplingAdequacy.
.908
Bartlett'
sTestofSphericity
Approx.Chi-Square
1779.385
df
231
Sig.
.000
Communalities
Initial
Extraction
1.000
.494
.423
.480
.553
.490
.574
.530
.459
.434
.418
.532
.536
.515
.628
.655
.576
.454
.639
.634
.647
.822
.764
ExtractionMethod:
PrincipalComponentAnalysis.
TotalVarianceExplained
Component
InitialEigenvalues
ExtractionSumsofSquaredLoadings
RotationSumsofSquaredLoadings
%ofVariance
Cumulative%
8.652
39.329
3.525
16.022
1.370
6.226
45.556
3.347
15.214
31.237
1.228
5.583
51.139
3.257
14.805
46.042
1.006
4.574
55.713
2.128
9.671
.975
4.432
60.145
.945
4.295
64.440
.855
3.888
68.328
.747
3.395
71.723
9
.681
3.094
74.817
.672
3.056
77.873
11
.609
2.769
80.642
12
2.618
83.261
13
.554
2.516
85.777
14
2.225
88.002
.455
2.070
90.072
1.973
92.045
.416
1.891
93.936
18
.374
1.698
95.634
19
.305
1.388
97.021
20
.286
1.302
98.324
21
.234
1.063
99.386
22
.135
.614
100.000
ComponentMatrixa
.731
.712
.708
.697
-.445
.674
.659
.643
.631
.625
.608
.592
.591
.589
.577
.567
.542
.485
a.4componentsextracted.
RotatedComponentMatrixa
.665
.652
.566
- 配套讲稿:
如PPT文件的首页显示word图标,表示该PPT已包含配套word讲稿。双击word图标可打开word文档。
- 特殊限制:
部分文档作品中含有的国旗、国徽等图片,仅作为作品整体效果示例展示,禁止商用。设计者仅对作品中独创性部分享有著作权。
- 关 键 词:
- appendix 马来西亚 网络游戏 市场调研 报告
![提示](https://static.bdocx.com/images/bang_tan.gif)